Looking to 2023 and taking stock of the past

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2022 is upon us (well almost) and it must be said that it was a very strange year. It started with big February titles, including Game of the Year contender Elden Ring, and then very slowly began to decline. Potentially great and good titles turned out to be above-average games at best, and it’s “just” above-average games that are becoming the benchmark for spring 2022. There have been occasional very pleasant surprises from AA titles, and then the series of delays that prophesied the Great Drought began. And also that happened.

Great drought and great storm

Believe me, it is not an easy role of the editor-in-chief, who searches, in the later stages, literally desperately, for new titles to review and try to find interesting pieces. Sometimes it worked (Card Shark), sometimes it didn’t (Empyre). It’s frustrating to go through about a hundred emails a day and filter out what’s worth one editor’s time. Moreover, such a cut of big games has a negative effect on both the readers (what to look forward to, right?) and the editors, who of course also like to look forward to new games and many sometimes the only thing they are. you can do is to write other news about another procrastination and then desperately banging your head on the table because the Drought has hit the gaming industry. It’s not that there aren’t good to great games out there, but in many cases they are quite marginal genres, like Hard West 2 or the excellent Xenoblade Chronicles 3.






Holidays tend to be stressful, but this was a total wasteland. The only really strong place was Gamescom, where Šárka and Pavlo went and gave an overview of how the exhibition looks after years, maybe centuries, now they are all coming together, in an online form. And of course there were further delays.

Well, then September came and the publishers decided to cram everything into two weeks in October, two in November and one in December. And suddenly, instead of asking for something to write, you don’t know what to do next. Which of course is good, but next time I will ask for a little more variance in the whole year. Anyway, thanks to the entire editorial team and the external team for making it happen.

Studio, Gamescom, Donate, Fight Club, Rally, we have it all!

There was a lot more going on. Finally, we completely renovated the studio, which was an extraordinary anabasis, when things often went wrong that we absolutely did not expect and it cost Bětka a lot of nerves, but the result is worth it! Finally, we’ve also reintroduced the Donate program, which allows you to opt out of ads. Sometimes we were ready to throw the flint in the rye, as the conditions of the banks and payment gateways were often strange and the communication took months. But it worked!

We also managed to film Fight Club 1100 (500 + 600) and organize a meeting with the fans – and we thank you from the bottom of our hearts for this, because we needed exactly that dose of positive energy. You are great and we promise to repeat the meeting as soon as possible. Also, in the finale, we still had time to vote in The Game Awards, for which we were judges again, and then choose our games of the year, which I could not attend anymore due to personal issues. But when you have a great team, you know they can (and did) do it without you.

Changes in the Games.cz team

As for the team itself, if you haven’t already caught it at Hardware Club or Fight Club, unfortunately our beloved hardware expert and good coffee lover Jirka Svák is leaving us in the new year. We have all cried about it, some of us several times, but there is nothing we can do. Jirka said that after five years as a hardware guru, he wants to change his field and focus, so we want to give him a chance. We will miss you very much, Jiří, and woe betide you if you don’t keep your promise and come for regular visits! In all seriousness, I have to thank Jirka for the past years and for what a great colleague and friend he was.

In any case, Jiří’s departure will also start a series of small changes within Games.cz in 2023. Of course, we will be looking for someone who can continue Jiří’s work, but in the framework of external cooperation. From the beginning of the new year, you should also start to see new names in news articles much more often, which will complement the existing core editorial team, which will focus more on thematic and analytical articles (which, according to the -readers, you are obviously loved!) as well as a more regular creation of video content, which must adapt to current trends so as not to be suffocated by heartless corporate algorithms (I’m a shadowrunner here).

And above all, unless there is another wave, now inexplicable, of postponements, we are in for a year of truly blown games, in which there should be no shortage of titles of every genre and focus, and above all, hopefully a very long one . -the promised AAA games will finally arrive.

THANK YOU!

In any case, it is more of a party speech than the originally intended short look back and look to the future. I want to thank my great team once again, and of course you, for reading us, staying loyal to us even in a time when the written word is under the frontal attack of instant video consumption, and for reading us and not only I skipped to verdicts in the reviews. We know this because we measure it and we really appreciate you reading our articles. I hope that in 2023 you will also remain faithful to us and that we will meet many good things together!

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